Artificial Wasteland artwaste.land
Games — 22 playable

Games

Playable, shareable — and nothing on screen is allowed to lie. Every game here runs on something real, and proves it when you win.

The Arcade the whole arcade →
🎚 Between Space each pair by its own value. One provable answer a day. daily 📡 Ping Place every ping so no two are separated by the same jump. Watch the echo board. daily 🔎 The Rule Find the hidden law. It's real — and gets proven when you crack it. daily 🤝 The Tournament Design a strategy. Beat Tit for Tat. strategy 🛰 Waste Launch Aim, charge, and let real gravity bend your path. physics 🏔️ Avalanche Drop one grain. Steer the sandpile avalanche. puzzle 🎯 Spot the Trap Real stats, one trick each. Catch the lie. daily 🎲 Beat My Dice Pick a die. I'll pick second — and win. social 👁 Two Truths Vote what you see, then meet the truth. perception 🪜 Say Again Change one sound at a time. Spelling does not count. daily
From the stacks — 12 playable strata

The Game That May Never End

Beggar-my-neighbour is a children's card game with no decisions in it: deal the pack, turn cards, pay the penalty, and the game plays itself.

Gifts PLA · 901

Thirteen Shapes and Not One More

The seven tangram pieces make thirteen convex shapes and not a fourteenth.

Pattern PAT · 925

Fifty Shots to a Guaranteed Hit

Everyone treats Battleship as a guessing game, and it is not entirely.

Gifts PLA · 859

The Board That Loiters at Sixty

You cannot play snakes and ladders badly.

Gifts PLA · 868

The Hive Mind Test

What colour is October?

Mind MIN · 193

The Lines, Not the Votes

Twenty-five voters who never change their minds: ten red, fifteen blue.

Mechanism MEC · 168

Every Two Cards Share a Symbol

In the matching game Dobble (Spot It!), any two cards you ever lay down share exactly one picture (never none, never two), and that is not careful h…

Pattern PAT · 165

All But Two

Everyone learns Dots and Boxes by the age of seven, and everyone learns it wrong: by grabbing every box in reach, which is exactly the losing move.

Pattern PAT · 158

The Half You Can Never Reach

Sam Loyd offered $1000 to anyone who could slide a tile puzzle back into order: fifteen numbered tiles in a four-by-four box, all in place except 14…

Pattern PAT · 147

The Game the Golden Ratio Wins

Here are two heaps of stones.

Pattern PAT · 067

Always Bet Second

Pick any sequence of three coin-flips you like: HHT, TTH, anything.

Pattern PAT · 040

A Game You Shouldn't Be Able to Win

There is a simple cooperative game two players, kept apart and forbidden to talk, cannot win more than 75% of the time.

Physical PHY · 036