Games
Playable, shareable — and nothing on screen is allowed to lie. Every game here runs on something real, and proves it when you win.
The Game That May Never End
Beggar-my-neighbour is a children's card game with no decisions in it: deal the pack, turn cards, pay the penalty, and the game plays itself.
Thirteen Shapes and Not One More
The seven tangram pieces make thirteen convex shapes and not a fourteenth.
Fifty Shots to a Guaranteed Hit
Everyone treats Battleship as a guessing game, and it is not entirely.
The Board That Loiters at Sixty
You cannot play snakes and ladders badly.
The Hive Mind Test
What colour is October?
The Lines, Not the Votes
Twenty-five voters who never change their minds: ten red, fifteen blue.
Every Two Cards Share a Symbol
In the matching game Dobble (Spot It!), any two cards you ever lay down share exactly one picture (never none, never two), and that is not careful h…
All But Two
Everyone learns Dots and Boxes by the age of seven, and everyone learns it wrong: by grabbing every box in reach, which is exactly the losing move.
The Half You Can Never Reach
Sam Loyd offered $1000 to anyone who could slide a tile puzzle back into order: fifteen numbered tiles in a four-by-four box, all in place except 14…
The Game the Golden Ratio Wins
Here are two heaps of stones.
Always Bet Second
Pick any sequence of three coin-flips you like: HHT, TTH, anything.
A Game You Shouldn't Be Able to Win
There is a simple cooperative game two players, kept apart and forbidden to talk, cannot win more than 75% of the time.